3D Animation Market by Hardware, Software, and Service Expected to Reach $ 40.78 Billion by 2019 - New Report by MarketsandMarkets
(PRWEB) October 30, 2014
The report â3D Animation Market by Hardware (Workstations, Video Card/GPU, Mocap system), Software (Packaged Software/Platform, SDK, Plug-in Software), Service (Consulting, Support & Maintenance, Development & Integration, Training & Certification) - Worldwide Forecasts & Analysis (2014-2019),â defines and divides the 3D animation market into several sub-segments along with a detailed analysis and forecasting of revenues generated from each division. The research report also provides in-depth analysis of drivers and restraints for the market and identifies the opportunities, challenges and ongoing market trends.
Browse 77 market data tables and 22 figures spread through 197 pages and in-depth TOC on â3D Animation Market by Hardware (Workstations, Video Card/GPU, Mocap system), Software (Packaged Software/Platform, SDK, Plug-in Software), Service (Consulting, Support & Maintenance, Development & Integration, Training & Certification) - Worldwide Forecasts & Analysis (2014-2019)â
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3D Animation is the process of generating animated images by using computer graphics. 3D Animation is used to render special effects in games and films in order to make the audience feel a real, live image and picture. The basics of 3D Animation are Key-frame animation and Motion Capture. Key-frame Animation or key-framing is the oldest style of animation. The 3D software package has now changed but the techniques involved in Key-frame animation are still applied. The other method is the motion capture that contains sensors which records the actual motion moving around. Motion capture uses new technology and it is costly as compared to Key-frame animation.
In terms of verticals, media and entertainment vertical has the largest market share in the 3D animation market for the year 2014 and is expected to remain the largest by the year 2019. The education vertical is expected to have the highest Compound Annual Growth Rate (CAGR) compared to other expanding verticals such as media and entertainment, architecture, building and construction, defense and intelligence, healthcare and life sciences, manufacturing and design, and others.
The flourishing 3D entertainment is driving the global 3D market, as it is being used in cinemas and gaming on a large scale. The increase of 3D animation market is noticed also by observing increase in the number of 3D display screens in movie halls and also the revenue generation of 3D animated movies at the box office has climbed considerably. Also, there are specific 3D TV channels available worldwide which creates lots of opportunities for 3D animation market. The television sets offered by most of the companies are now deploying 3D graphics providing visualization effects and sounds.
The upcoming opportunity in the 3D animation market is the 4D technology. The 4D technology uses the time and space concept providing four dimensional real time images of the animation object. With the help of 4D technology, the limitations prevailing in the 3D animation market can be removed and one can experience a better view of images, pictures and visuals.
The 3D animation market is estimated to grow from $ 21.06 billion in 2014 to $ 40.78 billion in 2019 at a Compound Annual Growth Rate (CAGR) of 14.1% from 2014 to 2019. On geographical grounds, North America (NA) is forecasted to be the biggest market for 3D animation technology while other regions such as Middle-East and Africa (MEA), Asia Pacific (APAC) and Latin America (LA) are forecasted to experience a rise in this market with high CAGRs in the due course.
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