Monday, October 20, 2014

Mobile Gaming Asia Market Size, Share, Growth, Trends and And Forecast Analysis, 3rd Edition Report By MarketResearchReports.Biz

Mobile Gaming Asia Market Size, Share, Growth, Trends and And Forecast Analysis, 3rd Edition Report By MarketResearchReports.Biz

Mobile Gaming Asia Market Size, Share, Growth, Trends and And Forecast Analysis, 3rd Edition Report By MarketResearchReports.Biz

Albany, NY (PRWEB) October 09, 2014

Profound changes are occurring throughout Asia with respect to how consumers interact with mobile media. For example, the mobile phone has leapfrogged the PC and video game consoles as smartphone users are now by far the most avid consumers of mobile games. Mobile gaming is a key VAS application in the Asian market where growth is expected at 21.5% CAGR to 2019 reaching at total of US $ 40.2 billion.

View Full Report at http://www.marketresearchreports.biz/analysis/225378

Mobile Gaming Asia: Market and Forecast Analysis, Third Edition is must have research for anyone focused on mobile gaming and/or VAS applications in Asia. This report represents a comprehensive analysis of mobile gaming opportunities in Asia. It provides insights into the mobile gaming business and analysis of current limitations, challenges, and opportunities.

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The report evaluates current and future mobile gaming technologies, new media and its dynamics with mobile gaming business. The report includes mobile game development studios, publishing companies including local app stores and social networks, gaming economy management companies, mobile gaming business model and drivers, and market analysis globally, by country, and Asia specifically. This edition further expands upon the second edition to add the following:

Wearable influence on mobile gaming prospect
Local application stores and game network analysis
Mobile gaming investment outlook and projections for 2014 - 2019
Mobile gaming service and economy management provider analysis
In-depth analysis on mobile gaming market entry and success strategies
All purchases of Mind Commerce reports includes time with an expert analyst who will help you link key findings in the report to the business issues you're addressing. This needs to be used within three months of purchasing the report.

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Target Audience:

Game Portal Companies
Mobile Network Operators
Game Exporter / Importers
Social Media Service Provider
Mobile Handset Manufacturers
Mobile Application Developers
Location-based Service Providers
Brand/Product/Service Advertiser
Game Distributors and Aggregators
M-commerce Application Developers
Mobile / Online Gambling Companies

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Report Benefits:

Identify leading applications by category and OS
Learn strategies of leading app development companies
Effective mobile game monetization methods and metrics
Demographics and game play behavior of Asian mobile gamer
Recommended actions for mobile gaming value chain partners
Wearable technology influence on mobile gaming prospect in Asia
Strategies followed by Asian mobile carriers in response to mobile gaming
Mobile gaming Asia market trend including growth drivers and market forces
Strategies for successful gaming programs learned from country case analysis
Implications of Asian legal and social ecosystem on mobile game ecosystem and outlook
Market value and gaming projections over 2014 - 2019 split by region, country, and value chain partners
Learn monetization strategies including in-game transactions, advergaming, augmented reality, gamification, and more
Analysis of strategies of successful mobile game developers and publishers, emerging game networks, app store vs. alternatives

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