Tuesday, April 21, 2015

Casino Gaming Market to 2019 Reconfigurable Electronic Gaming Machines Drives Growth, Says a New Report at ReportsnReports.com

Casino Gaming Market to 2019 Reconfigurable Electronic Gaming Machines Drives Growth, Says a New Report at ReportsnReports.com

Casino Gaming Market to 2019 Reconfigurable Electronic Gaming Machines Drives Growth, Says a New Report at ReportsnReports.com

Dallas,TX (PRWEB) December 14, 2014

With an increase in online casino gaming, the global market has witnessed rapid growth. Although gambling is illegal in many parts of the world, the global market for casino gaming has seen a steady rise in recent years. High disposable income and adoption of smart card systems are some of the factors which are fueling the growth of the market. The global casino gaming market is expected to grow at a compound annual growth rate of 8.96% during the period from 2015 to 2019. In recent years, there has been a major shift in casino regulations, particularly in online gaming. This has enabled players from different geographical areas to expand their presence in a particular region. The global market can be segmented into two categories based on the type of casinos - traditional land based casino gaming and online casino gaming.

Key players in the global casino gaming market are Caesar's Entertainment Group, MGM Resorts International, Las Vegas Sands Corp, Galaxy Entertainment Group, and SJM Holdings. Other important vendors in the market are Pinnacle Entertainment, Crown Resort, Melco Crown Entertainment, Boyd Gaming, Genting Group, Penn National Gaming, and Wynn Resorts. Lack of stability in the economy is one of the biggest restraints to the growth of the global casino gaming market. The use of alternatives for physical money such as tokens and cards is an emerging trend in the global market. In Asia, traditional land-based casinos have a stronger presence than online casinos. There is also a number of websites that offer online gambling games. An emerging trend in the market is the growing use of reconfigurable electronic gaming machines.

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The report Global Casino Gaming Market 2015 - 2019 is an in-depth and professional report that covers market scenario, market size and forecasts, trends, drivers and their impact, opportunities, challenges, key vendors, product offerings, strengths and weaknesses of key vendors.

List of Exhibits:
Exhibit 1: Market Research Methodology
Exhibit 2: Global Casino Gaming Market: Types
Exhibit 3: Global Casino Gaming Market 2014-2019 (US$ billion)
Exhibit 4: Global Casino Gaming Market by Type 2014-2019 (US$ billion)
Exhibit 5: Global Casino Gaming Market by Type 2014-2019 (share in percentage)
Exhibit 6: Global Traditional Land-based Casino Gaming Market 2014-2019 (US$ billion)
Exhibit 7: Global Online Casino Gaming Market 2014-2019 (US$ billion)
Exhibit 8: Global Casino Gaming Market by Geographical Segmentation 2014-2019 (US$ billion)
Exhibit 9: Global Casino Gaming Market by Geographical Segmentation 2014-2019
Exhibit 10: Casino Gaming Market in Americas 2014-2019 (US$ billion)

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Gambling Market in the UK 2014-2018

There has been a significant change in consumer gambling habits in the Gambling market in the UK. The increasing prevalence of online/remote gambling poses a threat to the revenue of non-remote gambling. The increase in the number of women gamblers, who prefer online gambling, and the increase in the installation of gaming machines across the country are propelling the growth of the market. The ban on smoking in casinos and bingo clubs also affects the revenue of the market.

Key players in Gambling Market in the UK: William Hill plc, Ladbrokes plc, Gala Coral Group Ltd, Betfred Group Ltd, Camelot Group plc, Genting UK plc, Paddy Power plc, Rank Group plc and Sportech plc.

Global Digital Game Market 2014-2018

The majority of software games cater to the hardware platforms developed by three major companies: Sony, Microsoft, and Nintendo. These companies have developed platforms such as Xbox 360, PlayStation 3, and Wii U. These are multifunctional gaming consoles that not only support various games, but also enable gamers to watch videos, listen to music, browse the Internet, and download videos. The success of the Video Game business is directly proportional to the acceptance of these platforms.

Key players in Global Digital Game Market include: Activision Blizzard Inc., Electronic Arts Inc., Gameloft SA, Giant Interactive Group Inc., Konami Corp., Microsoft Corp., NCSOFT Corp., Nexon Co. Ltd., Nintendo Co. Ltd., Rovio Entertainment Ltd., Sony Computers Entertainment Inc., Take-Two Interactive Software Inc., Ubisoft Entertainment SA, 4A Games, 5th Cell Media, Access Games, ACE Team, Active Gaming Media, Aeria Games and Entertainment, Anino Games, Ankama Games, Asobo Studio, Behavior Interactive, Bungie, CCP hf, Cellufun, Changyou.com, CipSoft, Cryptic Studios, Digital Chocolate , Disney Interactive , eGames, GameHouse, Gamelion, Glu Games , gPotato, GungHo Entertainment, HandyGames, India Games, Infinity Ward, Jagex Games Studio, Joymax, Kabam, Kiloo ApS, Level-5, MercurySteam Entertainment, Microsoft Studio and more.

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